There are many methods to render for your
presentation. You can hand sketch
everything, add watercolors, colored pencils, or markers to sketches to catch
the viewer’s eye, you can even use the latest computer graphics and Cloud
services to produce high quality, photorealistic renders. Bjarke Ingels uses a variety of these
techniques in his presentations.
According to Adam Finkelstein, “an appropriate form of imagery depends on nature of the communication”
(http://gfx.cs.princeton.edu/proj/sg05lines/course7-4-npr.pdf). Finkelstein goes on to list appropriate uses
of photo realistic renderings – documentation and simulation - and when
non-photorealistic renderings are more appropriate – explanation, illustration,
and storytelling (Finkelstein). Non-photorealistic
renderings allow the client to focus on the story we are telling about how
people will use the space we create instead of being distracted by the kids
playing soccer in the photorealistic rendering.
Now that “perfect” design is possible with the click of a
mouse, the industrialized world has become nostalgic for “imperfect” design. As
computer-aided everything takes over our lives we begin to realize, little by
little, what is missing from the high-tech world. We realize that a crooked
line sometimes has more soul than a perfectly straight one....
-- David Byrne
When Bad Art is Good
Utne, March-April 2003
Vanessa
Lafoy, a recent graduate from the Bartlett School of Architecture at University
College of London, recently had her work featured in the Design section of
Wired.com. She followed more of a Bjarke Ingels
comic book approach with her final project.
Below is a selection of her work, summited for your pleasure.
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