By Lauren Hale
In
the midst of mid-review craziness, I’m going to post my thesis abstract,
problem statement, and proposal since I haven’t addressed it yet and will
update on how mid-reviews went in my next blog:
Abstract
Three major
energy sectors exist in the United States: industrial, transportation, and
buildings. The built environment uses
the most energy out of all three sectors.
Energy consumption patterns in the life-cycle of a building must change;
therefore, the field of architecture needs to make extraordinary strides in
energy efficiency through the use of environmental design principles known as
“regenerative design,” in combination with new forms of technology that harness
energy.
Regenerative
design aims to turn consumption patterns from linear throughput models to
closed loop models. Currently, the
industrial use pattern is: take, use, and discard. This applies to many processes, especially
the life-cycle of a building, from the transportation of materials to the job
site, all the way to the disposal of the building. This is considered degenerative. The goal of regenerative design is to replace
what has been used by designing to actively heal the environment.
Untapped
energy sources are many, but one in particular is the motion of the human body. By capturing the energy of a body in motion,
which would normally dissipate into the floor, electricity can be produced to
power the very building the person is activating. Walking, dancing, running, and playing can
all be sources of energy for the building, so this project proposes a fine arts
performance center integrated with recreational program. By using regenerative design and
energy-capture floor systems, the ultimate goal of this project is to produce
more energy than was taken.
Problem
Statement
The architecture
firm is first and foremost a business.
There are many factors that play a role in the completion of every
project such as, clients, deadlines, and budgets. These constraints placed on the design side
by the business side put pressure on the decision-making processes, and
unfortunately result in “bad” buildings.
In the framework for this project, a bad building is one that
contributes to the linear throughput model of consumption which,
…like most human
inventions but unlike nature’s recycling material flows, has a linear time
dimension built in with a descending curve: eventually a one-way system
destroys the landscapes on which it depends.
The clock is always running and the flows always approaching the time
when they can flow no more. In its very
essence, this is a degenerative system, devouring its own sources of sustenance
(Lyle 5).
Because firms prioritize so many
things over environmental impact, the built environment is doing just that: not
prioritizing energy and resource use.
Now as a result, the built environment is the top consumer of the three
energy sectors of the United States, the other two being transportation and
industry. Buildings are taking but never
giving back, but it’s no fault of the building; it’s ours.
Proposal
This thesis
project proposes to establish where architectural practice’s priorities should
be focused: in the creation of buildings whose consumption patterns are not
linear, but cyclical. By using a
combination of “old” and “new” technologies and approaches, this design project
can become the solution that meets the current and future generations’ energy
and resource needs.
“Old” techniques
are referring to a back-to-basics approach.
Architects and designers need to pay attention to elementary, yet
essential design principles. They are
defined as elementary because every architect should have learned them early in
their education. For example, principles
like being aware of sun angles on a site and designing fenestration
accordingly. This project will take it a
step further as far as technical responses to the site, with a set of
forward-thinking principles called regenerative design.
“New”
technologies are defined in this project as, ideas, concepts, inventions and
systems which we have only begun to imagine.
There is no foundational knowledge to base these design implementations
on; only research, learning and experimentation. The design for the proposed fine arts and
recreation center will use new technology in the form of energy-capture floor
systems. Encouraging human movement
through intense, active, healthy, athletic participation benefits the users,
and the environment in which they are occupying.
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