Monday, November 29, 2010

Sketching 101

By Russ Baker


As children, a lot of us began experimenting with pens, pencils, or crayons to sketch, draw, or color our ideas onto paper. Professionally, sketching may seem in some instances to be a lost art, especially since computer technology is exponentially improving. On the contrary, in the field of architecture, even with advanced rendering programs, sketching remains a very important ability. The ability to sketch, or draw quickly is extremely beneficial and generally expected by architectural clients. It is by no means uncommon to be required to draw a representational idea quickly in front of a client. Translating one's thoughts onto paper can sometimes prove to be a challenging task, so if you are an architecture student, I recommend practicing sketching as often as possible. Ideas don't always present themselves during your spare time, so often I find myself sketching on napkins at restaurants, post-its in bed, and anything thing else that is readily available. It is a good idea to carry a small notepad and pen or pencil with you at all times. After I finish a sketch, I have a tendency to go back and add detail in my free time just for fun and for practice, as you can see in the first four sketches (each was completed in under an hour).


It is always interesting to see initial sketches of ideas or concepts translate into the finished, built product. An excellent example of this is the Hydra Pier designed by Hani Rashid & Lise Anne Couture, built in 2002 in Haarlemmermeer, Netherlands [Two images courtesy of the book Sketch∙Plan∙Build: World Class Architects Show How It's Done, by Alejandro Bahamon].


If you are just beginning to experiment with sketching, here are some tips and rules that I learned years ago in a freehand drawing class:

1. It's almost as important to know when to stop as it is to know how to start.

2. Good beginnings, good ends

3. Never stop short of a guide line.

4. Keep elbows on the table.

5. 50% light, 50% dark

6. Cut the paper out of sketchbook.

7. Leave something to the imagination.

8. Get the proportions correct.

9. Remember the basics.

10. Get up and move around; look at others work.

11. Keep the radio on.

12. Attract the eye to the middle of the page.

13. Keep pencils sharp.

14. Draw the horizon first.

15. Find your vanishing points.

16. Make sure your lines don't go off the edge of the paper.

17. Look at what you're drawing.

18. Know what you're drawing before you put anything down; don't go over anything twice.

19. Good line work - no hen or chicken scratching

20. Don't let anything get in your working arms way.

21. Have fun!!!

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