Physical Modeling
By:Lucas Shubert
I have often wondered
throughout my student career in architecture about the value of scale physical
models. While they do communicate certain things about a building, I believe
they are (or soon will be) obsolete. I imagine their primary purpose has always
been to show the client a design medium that he or she has never seen before in
day-to-day life. The power of the physical model comes from the wonder it
creates in the eyes of someone that is generally unfamiliar with architecture.
However, that situation will never occur for a student, because our client is
always an instructor (who knows a thing or two about our projects to begin
with) or a jury member from a peripheral field of study. Therefore, who does it
help to better understand the project by spending an enormous amount of time on
a physical model?
The answer to this
question changes from person to person. According to my instructors, physical
models are most useful for me while I’m building them. According to me, the
finished product is not worth the effort of creating it. That is because I
always already have a digital model that is much more detailed and accurate. Something
that frequently happens toward the end of a class is a student becomes
completely engrossed with his or her physical model and loses potential quality
in documents produced from the digital model. Time spent designing a physical
model and constructing it could be better spent perfecting a digital model that
communicates infinitely more about a project through detailed sections and
renderings. The scale of a physical model is frequently inaccurate and inconsistent
due to material constraints. This problem does not exist in the digital realm.
The most effective
argument for physical models is of course that digital models can only exist in
two dimensions. But, computer software has long been capable of creating a
realistic illusion of three dimensional spaces. Which bring me to my next
point: students should be encouraged to explore animation and graphic design
over studies in materiality of chipboard and Plexiglas. As mentioned above the
real power of a scale physical model is in showing a client a form of media he
or she hasn’t seen before. That same logic can and should be applied to
animated digital walkthroughs, making them the next form of media that will
impress a client.
I think the point of the physical model that you're missing is just that...it's physical. It's a tangible thing that digital media can't replace. Yes, a digital walkthrough can convey what a space will look like, but still misses what it "feels" like. You can't "touch" a rendering or any other digital media used to convey what a space/structure will look like. But you can touch a model. If done right, that model (for the client) can become a work of art. How do you know that a digital walkthrough will impress a client? Some clients may not "get" the digital presentation but love and understand the model.
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