Game Design and
Architecture
By: Brad Hoepfner
After my first post in the blog you should have come to
realize my interest in video games, their design, and their relationship with
architecture itself. While doing some research into this topic, I have found a
multitude of thesis and dissertations upon the topic. In one thesis, the
student started his research by simply sending emails to some of lead designers
of some of the leading video game design companies. One of them, Valve,
actually responded to the student and wanted to work with him on his thesis. Valve has created extremely successful games
like: Counterstrike, Half-life, and portal and continue to prosper and each
gives a very unique experience for the individual. He found out that this
designer, Chris Chin, actually practiced architecture for nineteen years. The concept backing the idea was the types of
experiences that game designers create and how they could be recreated in
real-world architecture. This idea even further developed into a Game Design
and Architecture class at the Catholic University of America’s School of
Architecture. The course asked students to create a video game by whatever
means available then to have them translate their experiential elements into
pieces of architecture. It started to show the benefits of experiential concepts
in creating memorable architecture. It also helped show that game design could
be a good supplement to architecture classes in general. He described his
thesis paper as showing the difficulties of designing architecture with a
traditional top-down design method while trying to create a user experience.
Then it focused on how the game design methods of identifying core mechanics
and play testing these can help supplement the traditional design
considerations of site, materials, structure, behavior, and many more. Overall
he thought that this method could be used to create an atmosphere of design
that would allow people to have fun while designing as well as completely
absorb design lessons and reconsider elements of their own design methods and
how the individual really functions. So looking back at this, I start to think
about what roles architects have played in the video game industry over the
past 20 years and what their roles may advance to in the near future. I could
really see architects becoming project managers for the video game design
companies.
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