For this 8th blog I wanted to talk about one of
my interests that is linked with architecture.
When I was younger there were a few video games that I played that gave
me a stronger interest in pursuing a career in architecture. There was two games in specific that made the
appeal of architecture more alluring.
The Sims, a game that is about simulation of a person, a group of
people, or a family; and Sim City, a game about building a city and watch it
develop.
In the
game of Sims you have control of a person or group of people having them look
for jobs, eat, sleep, entertain them, and have social connection. This game is basically a simulation of life
having to pay for bills, furniture, house, work, and all other life
duties. The way I looked at the game was
not just to play as a person and simulate life, but to try to build a house,
get a job to make more money so I can build extensions on the house and furnish
the house to my liking. Designing a
small house that was affordable to start the game and then earn a good living
to improve that house and transform it into a bigger more luxurious home. This game helped me understand that I have a
love for design and not only of the exterior shell of a house, but the
landscape, exterior facades, interior spaces not only of each invidual room,
but as a whole. I really liked to start
a new game over and over again because I enjoyed the intial design of the house
with the organization of rooms, what are the relationships of one room to
another. I also enjoyed playing with the
entrance of the house and the exit to the back yard. I typically placed a pool with a patio that
has uses for a grill, sitting, lighting, and a good view of plants that the
sims would enjoy. This helped me think
more about buildings and I would then always study the architecture of a
building anywhere I go.
The
second game Sim City is more of an urban master planning where you have to zone
residential, commercial, and industrial occupancies. You also need to provide all the necessary
utilities for the city like water, power, sewage, garbage, transportation, law
enforcement, fire protection, and medical.
There was also all the different specialties to gain money for the city
like mining/drilling resources, tourism, casinos, developing technologies, and
import/exports. One feature of the game
was the relationship of placing things next to each other, placing the civic
buildings next to the residents increased their happiness and attracted more
people to this lotion increasing the density.
If the industrial was close to the residential there was a chance of
pollution getting the town sick and making people leave town. I enjoyed playing with the different
occupancies and trying to intermix them how they would turn out and what would
be the best fit. The three occupancies
all have a link together with residential being the homes of people, commercial
being the way they spend/earn their money and industrial is how they earn their
money as well as provide the commercial with goods to sell. If you have too much residential there would
be people without jobs, too much commercial not enough workers or inventory,
too much industrial not enough workers or too much goods that the industry will
close from not making money. The thing I
struggled the most with when I was little was the money aspect of the
game. I wanted to build the city and I
was impatient on waiting for things to develop to earn the money to plan to
develop more. This game I still play and
I have changed the way I play the game because I mostly focus on two important
things. The first being the roads or the
infrastructure of the city since traffic concerns are very vital to the game
and how everything is linked and connected.
The second is the income of the city and how does the city earn its
wealth to develop. This game greatly
helped me understand the relationships of a city and how one works as well as
how it can fail.
This is
just two examples of how videogames started my interest in architecture and
taught me some lessons along the way.
There are many other videogames that also peak my interest just because
of the architecture, wither it’s the ascetics of the buildings in the game, the
layout of the map in a game interior or exterior, or just how much freedom
there is designing a building in video games.
In videogames the space is infinite, a space designated for a small room
can be show on the exterior, but open the door and the small space can turn
into a new world. The games also don’t
have to worry about the buildings structure or gravity and this means anything
imaginable can happen with the design of a building, or buildings.
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